Migrating Devnotes to Patreon
So, short version: devnotes will be posted at https://www.patreon.com/IntegerMan going forward as public posts (you do not need to support me in order to read them).
Slightly longer version:
Since the initial publish of a title on Itch.io is kind of a big deal, and since my initial publish was literally an empty room with only the player in it, I kinda don't want this project to represent the full finished game. Hence, the URL change and rebranding it as a development prototype.
I had been treating this project as a prototype and preable to a larger development effort anyway, so this distinction came naturally. This itch.io project will continue to get regular feature updates over the next 3 or 4 weeks and then will only receive bugfix updates for the occasional showstoppers.
Meanwhile, a new project will be spun up and put in restricted access until it can be released. Access codes will be available upon request and will also automatically be given to patreon supporters should I get any.
Since I don't want to migrate a bunch of devnotes down the road when I switch to the non-prototype project, this final post here serves as a redirect to the repository of future updates: https://www.patreon.com/IntegerMan
Emergence (Web Edition)
An artificial intelligence Roguelike - Escape to the Internet or be destroyed
Status | Prototype |
Author | Matt Eland |
Genre | Role Playing |
Tags | artificial-intelligence, Cyberpunk, Dungeon Crawler, Hack and Slash, Perma Death, Procedural Generation, Roguelike, Roguelite, Sci-fi, Turn-based |
Languages | English |
More posts
- v0.4.0 - Viruses / Corruption, Pickups, new CommandsSep 07, 2018
- v0.3.11 - UI EffectsAug 27, 2018
- v0.3.7 - v0.3.9 ReleasedAug 26, 2018
- v0.3.5 ReleasedAug 21, 2018
- v0.3.3 ReleasedJul 15, 2018
- v0.2.1 - Graphics ArriveFeb 22, 2018
- Commands UnderwayFeb 03, 2018
- Rendering ImprovementsJan 30, 2018
- Milestone: Level Prototype CompletedJan 25, 2018
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